![]() Once every world power on the block has briefcases stuffed with riches, bases start to pump out obscene numbers of troops until toppling a capital city (the win condition) becomes a teeth-grinding war of attrition. If this were exciting in some way, the strategy might hold merit yet as it stands, it just slows the game down to a snail’s pace. The enemy can steal it back just as easily, of course, leading to a game of military cat and mouse that encourages you to come, see, and conquer on the double. Every attack your units make as they hop from continent to continent are governed by dice of varying power, which means your brilliant flanking of the enemy coastal base can fall to pieces at the drop of a hat if the odds aren’t in your favour.īut what would gambling be if not for money with which to bet? Each space on the map helps to fill your pocketbook with cash to spend on new units and upgrades, so it behoves you to snatch up every piece of land you can reach. Head-scratching translation like this makes it tough to give orders like a boss general, particularly when the results of a given skirmish end in random dice rolls. Infantry are run-of-the mill weaklings of the battlefield while artillery can strike without fear of countermeasures, but tanks - as the unit page puts it - “continue action when complete destroying the enemies”. Three unit types take up arms to defend their respective countries: infantry, tanks, and artillery. After deciphering what you can and hoping the dots you’ve mentally connected are in the right order, World Conqueror begins to make more sense, particularly if you’ve played similar games in the genre (read: Risk). Static sprites stare menacingly at one another, accompanied by numbers that probably mean something important, but digging into the poorly communicated instruction manual is the only way to find out for sure. Immediately intimating, the world map sprawls out before you whether you choose a campaign mission or the unmanageably bloated Conquest mode. ![]() No more than an overcomplicated clone of classic board game Risk, this turn-based strategy title manages to capture all the randomness and frustrations of war without doing justice to the tactics that can make it interesting. The conflict he described was that of World War II that's the very same that World Conqueror 3D strives to simulate, with messy results. Field Marshal Archibald Percival Wavell of the British Army once said that “war is a muddle” and, quite frankly, we couldn’t agree with him more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |